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Battle Caps

Tops Name Ultimate Skill Special Effect Leader Skill
Aiolos Immediately launch 3 arrow projectiles that can rebound 2 times. The arrows deal damage (40% attack) and knock back enemies on contact. Also follows up all damage dealt (not including collisions or this attack) with an additional attack for 6 second Ultimate charge from impacts increased to 25 points. After on impact hits an enemy, launch 3 arrow projectiles that can each rebound 1 time. The arrow deal damage (40 % Attack) and knock back enemies on contact.
Alice Create a musical note at a different location every 1 second, for a total of 6 notes. Each note will automatically activate after 3 second, or can be manually activated by touching it. Once activated, the tops will resonate with nearby tops to increase the recovery effect of your special effect by 25% (stackable) for the current round, or damage it (75% Attack) if it is an enemy top. Impacts are changed so they recover HP (50% Attack) of all friendly tops in the stadium, as well as charge your ultimate by 20 pts.
Image Athena Increases block rate to 100% for 2 seconds, and reduces damage taken by 40%. Grants a 28% chance of blocking enemy's impacts, deal (200% Defense) damage and charges Ultimate by 20 pts. All team members grant 10% block chances when leader did not enter the arena or fail in a match.
Atlas Grants a shield equivalent to lost HP that fades over 5 seconds. Weight can reduce the speed at which it fades. Grants a 24% chance og blocking enemy's impacts, deal (200% Defense) damage and charges Ultimate by 20 pts. Each teammate who won the game or haven't entered the battleground will increase leader's Defense by 30%.
Atum Lauches 4 slashes from all sides on the opponent, with each attack dealing damage equivalent to (60% Attack). If the opponent is inflicted with break, increasing the number of slashes to 8 times. Increases charging through impacts to 25 pts. When last teammate fails in a match, reduce 40% cooldown time leader's impact interval and skills (not including the Ultimate).
Image Baldr Unleash a whirlslash to surrounding enemies, deals (100% Attack) damage and knockback them. Once hit, you can unleash the second whirlslash, then the third. The third whirlslash deals (180% Attack) damage in large range. Get 35 pts charge when your impacts hit enemies with higher HP percentage.
Beelzebub Unleashes spines that pierce surrounding oppenents and absorb HP equivalent to (45% Attack) every second to recover the Top's HP by an equivalent amount. Lasts 4 seconds. If the opponent move too far away from the Top, the effect will end early. Cannot use impact. When hitting opponents, grants a 30% chance of absorbing HP to recover the Top's HP by an equivalent amount and charging Ultimate by 20 pts. Increases leader 10% Stamina evey time other teammates unleash the Ultimate.
Behemoth Launches a devastating impact, deal (220% Attack) damage. Increases charging through impact to 25 pts. Increase the damage of won ultimate by 5% every time teammate makes an impact.
Image Bubble Continuously create a total of 10 bubbles towards your enemy. Bubbles explode upon contact with an enemy, dealing (35% Attack) damage and knocking them back. If the enemy contacts a bubble in impact state, the impact state is disrupted, and the bubble's explosive damage is based on enemy movement speed (1% extra damage for every 1 movement speed). 30% chance of avoiding enemy's impact, which also charge the Ultimate by 20 pts
Camus Summon a mirage that Seals (prevents from unleashing or charging Ultimate) all tops in the stadium for 6 seconds. Also changes your location every 1.5 seconds, and makes you enter the Void status (make enemies loss their attack lock) for 1 second. When the opponent's Ultimate charge is full, switches Ultimate charge level with theirs. Has a 30 second cooldown.
Chronos Stops all opponents, creationsm and Projectiles, and speeds up the Top's Skill cooldown by 50%. Also stop RPM from reducing. Last 3.5 seconds. Increases Ultimate charging and skill cooldown speed by 0.5% for every 1% of Max HP exist.
Death Knight Enter Revelation mode until the battle is over, convert all defense into 200% attack, and launch an additional impact every time collide with the outer wall of arena. Increases charging through impacts to 25 pts when not in Revelation mode.
Image Dr Geek Creates 5 medicakits, which will bring a 1 secind shield equals to (20% attack) ad (20% attack) recovery to the top pick up them. When the allied top picks it up, all effect will increased by 300% and the top will immediately starts an impact. Increases charging through impact to 25 pts.
Enchantress Create 6 obstacles around the central area, which can invalidate opponent's impacts. After 1 secibd the obstacles will move towards the area you are not in, deal (20% Attack) damage (0.15 second cooldown) every time other tops touch them last for 5 seconds. Increase 100% auto-charge speed, Project slow tracking few follet, each feu follet lasts for 5 seconds, deals 50% Attack damage and Recover equivalent HP.
Hattori Hanzo For 6 seconds, all impact deal a triple combo. Deals double combos during impact, with each hit dealing damage equivalent to (60% Attack). Increases charging to 25 pts. Next teammate will get 30 pts extra charging if leader won.
Himiko Launch an energy strike towards the opponent, deal 1.5% attack damage for every 1% charging of enemy and inflicts Seal (Interuot channel and can't release Ultimate) on enemy for 3 seconds. The charge required to realese the Ultimate decreases by 30 pts, but the charge limit stay constant.
Hodur After channeling for 1.5 seconds, control all blades to project towards arena, deals damage 3 times to all enemies, each for (70% Attack) damage. For every 1% HP enemy has lost, this damage increases by 0.8%. After hitting an enemy by impacts, grants a chance based the ultimate charging percentange to launching an extra impact. Effect cooldown; 5 seconds.
Iltheus Tranforms into a slowly expanding hyper-density star for 3 seconds. Sucks all enemies who come into range into a chaostic space, then drops them from up high into the stadium, dealing it (100% Attack) damage.
Damage increases based on the enemy's mass (damage increases by 3% for every 1 point of mass).
While the skill is in effect, you are immune to damage and debuffs, and no longer lose Stamina.
Increases Ultimate charging speed y 4% for every 1% HP lost.
Justice Infuses the tops in the center with power, healing them by 30% of lost HP over 4 sec and reducing their Attack to 1 fir 4 second. Grants 10 Ultimate charge. This effect can be triggered every 2 sec.
Kaguyahime Creates a cosmic zone in the center of the stadium that lasts 3 seconds. When the Top is within the zone, it recovers HP equivalent to (30% Attack) every 0.5 seconds. Increases automatic Ultimate charging rate by 120%. All teammates Max HP will increase by 0.8% every time leader recovers his own HP
Laurel Wreath Throws the laurel wreath with 50% of its max HP into the center of stadium. Every time the wreath collides with a top, it launches leaf projectiles at the closest enemy, dealing (30% Attack) damage. The wreath lasts for a maximum of 6 seconds. Up to 1 wreath can be in the stadium at the same time. The wreath's projectile attacks are counted as having been dealt by you. Increases Ultimate charging speed by 120%.
Lucifer If HP is not the lowest of All Tops in the battle,
[Infernal Claw] is unleashed, consuming 30% of current HP to deal damage equivalent to 1.8 times the HP consumed to all enemies in range. If not,
[Celestial Wing] is unleashed, granting the Top invulnerability for 2 seconds, removing all negative status effect, and recovering 30% of lost HP.
Grants a 19% chance of blocking enemy's impacts, deal (200% Defense) damage and charges Ultimate by 20 pts. Each Attack-type teammate reduces Leader's impact CD by 10%, each Defense-type teammate increases Leader's Block Chance by 4%.
Mercury Remove all disables, become invulnerable for 1 second and fly across the arena, inflicts unbalance on surrounding enemy when approaching again. Grants 1 pts extra charging when moving every 30 distance in the arena.
Mermaid Unleashes a slow-moving but large sonic wave Projectile, dealing damage equvalent to (180% Attack) to all opponent it comes into contact with. Increases automatic Ultimate charging rate by 100%. Impact become ong-range sonic wave Projectiles. Increases other teammates Attack by 3% evey time the leader inflicts an impact.
Niltothep Copies an enemy top and unleashes its Ultimate. Lasts 5 seconds. (Copied top has 70% of the original's attributes and damage immunity, and does not enjoy the effects of the Weight Ring's and Driver's skills). Every 3rd time this Ultimate is unleashed, it instead unleashes a magical blade slash that damage equivalent to 350% Attack to All enemies, and knocks them back. Every 15 seconds, increases your ultimate charge to the mount required to unleash the Ultimate. Effect will not be expended if your current Ultimate charge is above the required level.
Pallas Become undying (HP and RPM will not drops to 0) and can not launch impacts and special effect, weight will be significantly increased, last for 5 seconds. Project beams when undying state is over, deals damage equals to 150% you suffered during undying state to all enemies and knock them back. Grants a 24% chance of blocking enemy's impacts, deal (200% Defense) damage and charges Ultimate by 20 pts.
Phoenix Burn enemies around with flame when the Ultimate is ready, deals (25% Attack) damage every 0.5 seconds. Recover all HP when hit by a fatal attack, extend flame range to entire arena, but lost special effect and all defence, until the battle is over. Grants a 32% chance of blocking enemy's impacts, deal (200% defense) damage and charges Ultimate by 20 pts.
Plague Knight In 6 seconds, creates an area full of plague gas every 0.25 seconds,each area lasts for 2 seconds, gas will inflict break on opponents. Grants a 16% chance of blocking enemy's impacts, deal (200% Defense) damage and charges Ultimate by 20 pts.
Image Puppeteer Summon a puppet top to impact opponent, when the Ultimate unleashed again, puppet top will be recalled, Puppeteer will increase 300% defense and 300% stamina, lasts for 3 seconds. Puppet top is immune to all damage, and can not trigger ay skill effect to rings or drivers. Puppet will launch impacts instead og Puppeteer which can still get charge; If puppet is not summoned, then Puppeteer will recover 4% lost HP and charging 40 Ultimate instead of launch impact.
Qing The Ice Poenix spreads its wings, releasing icy gusts that knock back enemies while slowly expanding outwards, destroying projectiles and dealing 35% Attack damage and inflicting Freeze on enemies in its range every 0.1 seconds. Lasts 4 seconds.
(While the skill is active, you cannot lauch Impacts, and taking damage will interrupt the skill
Shura Launch a ribbon projectile at the opponent and pulls them toward you, while simultaneously starting impact. If the attack hits, there is a 60% chance the skill may be triggered again. Impacts triggered in this way do not charge the Ultimate. Gain 25 extra Ultimate charge from impacts. Cannor be hit by projectiles during the skill.
Survivor Summon a huge magnetic storm centered on current position. The storm will shrink towards the storm center and cover the whole battleground after abount 6 second. All tops in magnetic storm will be inflicted with Unbalance, magnetic storm will not disappear until the battle is over. Delay the approach 2 seconds after launching, get 30 pts charge immediately after approaching.
Image Thetis Enter Bullet Time in 6 seconds. time slowing down and 6 bullets will be loaded into the revolver. During Bullet Time, special effect can not be activated, but Thetis will project 1 bulet to the direction you touch the screen every time. Each bullet will deal (70% Attack) and knockback the opponent. Project 2 bullets instead of Impact, each bullet deals (70% Attack) damage, knockback the opponent, and charge 20 pts Ultimate.
Thor Unleashes a lightning storm that lasts 5 seconds, launching lightning Projectiles every 0.08 seconds that deal damage equivalent to (65% Attack) and knocking back opponents. While the skill is in effect, the Top's weight is greatly increased and cannot launch impacts. The skill s interrupted if the top takes damage equivalent to more than 20% of its max HP. Increases charging through impact to 25 pts. When last teammate win in a game, the duration of leader's Ultimate will be 50% longer.
Valkryie Unleashes an ultimate attack after a delay 3 seconds, dealing damage equivalent to (300% Attack) to All opponents. Increase charging to 25 pts after a impact. Every 10 distance traveled increases Attack by 1% for a maximum bonus of 100%, until colliding with an opponent.
Venus Creates 3 magical orbs that revolve around the Top for 3 seconds. The orbs deal damage equivalent to (50% Attack) and knock back opponents, as well as recovering the Top's HP. Increases automatic Utimate charging rate by 120%. All team members recover 5% of Max HP every 4 seconds, when leader did not enter the arena or fail in a match.

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